18 Jul 2010

Ernesto Neto’s magic for the magic world on Southbank


Contemporary art very focused works of art and viewer’s interaction and participation, which point of view has been explained well on the Southbank Hayward Gallery in this summer. In fact, Hayward Gallery has been showing two exciting new exhibitions. The Edges of the World and The New Décor use the intersection point of art and design to reshape our understanding of both internal space and surroundings.

For The edges of the world, Brazilian artist Ernesto Neto, who lives and works in Rio de Janeiro, has established an international reputation for his sensuous sculptural work over the past 20 years. This is the first time,I attend the scene of his works of art. It lets me very excited and happy, because he is my one of very favorite contemporary artists, even though I only saw pictures before. Best known for his sensuous sculptures, using his trademark nylon gauze fabric as an analogy for skin, He always creates an abstract, magical world, which let us to explore and discover and experience the true art of beauty, instead of just abstract and difficult concepts and theories of art factions.

This time, the artist has created a colourful space installation looks like merge the inside the body and the city. In this, we can drumming and sit in a red room that represents a heart, relax in cushioned soft spaces that symbolizes a stomach, wander through a sequence very big fabric tube that means intestinal tract, ascend stairs into artworks overhead and look at lots small nylon vessel that symbol nervous system. In the outside terraces has an oversized paddling pool in which visitors can swim, of course it is also an artwork. I really regretted not bringing my swimming trunks.

In short, Neto’s “environment” let me feeling safe and joviality, as if returned to the mother's body, feel like waiting for baby born, So that is the perfect place to bring your children. When we find ourselves becoming active participants in the artworks, no longer seeing artworks in isolation, I feel contacts and resonance. At this point, I feel this artwork is complete.

The New Décor is an international survey of over 30 contemporary artists whose work explores interior design; therefore the display is a bit confusing. Some artists immature and some of them is no good understanding the theme of the exhibition, so that a few of artworks look add and hackneyed and stereotyped. But there still have some excellence artworks, such as Los Carpinteros’ hugely elongated and twisted bed Cama, Roman Signer’s Floating Table.

The two exhibitions are humorous, interactive, and immensely fun, through transforming, using art to explain the spaces in which we live our lives.

15 Jul 2010

Art and Design: What’s the Big Difference?

From time to time, you hear people refer to art and to design interchangeably, as if they were synonyms. Or they use the term "art" to add a bit of glory to design work. Most of the time this happens in casual conversation, but it does tend to confuse the two terms unnecessarily because, basically, they aren't the same. What is the difference between art and design? Are they closely related just because they use a lot of the same techniques and appeal to the same aesthetic sense? Or are they essentially different?

Well, art and design are different. The differences between art and design lie not so much in how they look as in what they do: They have different purposes, they are made differently, they are judged by different criteria, and they have different audiences.

Purpose

In a 1974 interview, Milton Glaser noted that whereas a design must convey a given body of information, the "essential function" of art is to "intensify one's perception of reality." Sometimes, he said, these functions coincide, as in a medieval stained glass window, but in modern times they have diverged.
Design is utilitarian in a way that art is not. Design is the how of a thing: how to order the parts, how to serve the client's interests, how to convey the information. Art, on the other hand, is its own end. It isn't utilitarian. It subordinates ordinary usefulness to its own purposes. It doesn't concern itself with description the way illustration does, nor with the desires of the buyer as does fashion, nor the tastes of the public as does style
We have already accepted this model in both its parts--it's settled law. Since in the Renaissance, artists have aspired to the status of philosophers. And beginning the mid-1800s, many artists chose to stand apart from worldly life in order to critique it, to forsake the programs of patrons in order to set their own programs, to discard the public moral code to promote a different code. Although many artists claim to address their art to the world, their method has been to take from the world only on their terms and give back as they see fit. This is definitely not the way of design, which considers the world's purpose first and fits the work to that end.

How they are made

If the ends of art and design are different, so too are the means of getting there. Most of us think, correctly, of the artist standing before the blank canvas, pondering the beginning and the end of the painting all at once. The artist usually has an end in mind--something as mundane as a portrait or landscape, or as grand as the outrage of Picasso's Guernica or the vastness of Christo's Running Fence. But at the outset, all the options are available without precondition.
On the other hand, the designer typically begins with more than a blank canvas or lump of clay from which anything may emerge. Many of the components may already exist, such as the text, photographs, production formats, and even the basic colors. The designer consults the client on the end use, the audience, the size and scale, and other factors. The designer's role is to envision how these various aspects should come together in a tangible thing and to bring aesthetic sensibility, taste, and technical skills to bear on the production of the job. To put it bluntly, the designer arranges the ingredients.
Artists generally have assumed that the work is a product of their mind and spirit first, and only secondarily serves the intent of the commission (to edify, to stimulate, to delight, or simply to decorate). A notable example is the 1884 commission of a memorial sculpture, The Burghers of Calais, for which Rodin made a striking group of six austere figures. But when the city fathers saw it, they rejected it: to them it was ugly, indecorous, unceremonial, and insulting to their notion of a heroic civic monument. Rodin had conceived it with his artistic genius, but they refused it out of hand because it appalled their sense of honor.

Making judgments

In 1820, Keats wrote, " 'Beauty is truth,truth beauty'--that is all / Ye know on earth, and all ye need to know." Older still is the motto, "Ars longa, vita brevis." Art strives to achieve beauty, which is truth, which is a noble thing more enduring that life itself. At least, that's the party line. In this century art has emphasized moral purpose, visionary truthfulness, and inward-looking integrity. Art is judged in terms of beauty and truth, of insight and revelation, of almost prophetic clairvoyance-when it isn't being judged as text, subtexts, and social constructs. Utility doesn't fit this mindset. Practical success is not the hallmark of art, as the example of Van Gogh attests.
Design is judged another way: "Beauty is as beauty does." If it doesn't get the job done, the design is considered not good, or worse, not successful. Does the design serve the product? Does it accomplish an end--does it sell, inform, persuade, direct, or entertain? Typically, lack of success in these ways (often described statistically or quantitatively) is considered a defect in the design. Ultimately, a design must fulfill its primary job of packaging or illustration or instruction, and no amount of aesthetic glamour will substitute for its failure to do so.

The audience

The audiences for art and design expect different things. The audience for art wants to look at the artwork or listen to the composition--perhaps to contemplate and reflect, perhaps to be transported by the power of the aesthetic experience or the scene portrayed--whereas a design's audience wants to use the information to find their subway station or select a product.
Design may indeed arrest the attention and engage the emotions of a viewer, but at some point, as Beatrice Warde said, the goblet of design must become transparent, allowing viewers to gather the intended information, rather than to be absorbed by the designer's layout.
Art draws attention to itself deliberately. Its very form is the means to intensify our perception. If a visitor to the Sistine Chapel marvels at the economy of the scene of God separating the light from the dark, she is responding to the Michelangelo's conception, his artistic free creation. But if she is moved by the Last Judgment because of the profound theological truth it expresses, she is responding to the Pope's purpose. That is, she treats it as information design, as an illustration of doctrine.

Materials

Art and design differ significantly in their use materials. Typically, the ultimate work is not made from the same materials as those used during the design process (the paste-up or, these days, the on-screen stuff) but of its manufacturing materials. A book is not actually "made" until it is manufactured from paper, ink, and binding. Another kind of design product, the digital document, doesn't actually exist apart from its temporary manifestation on a computer, where its appearance varies from one browser or platform than on another, depending on the monitor, operating system, and color display tables. By contrast, a work of art makes a point of reveling in its materials. Certain physical qualities are seen as critically significant, such as de Kooning's "painterliness," Pollock's drips, the encaustic of Johns's Three Flags, Murray's metal ribbons, or Schnabel's broken plates. Size itself is important in an artwork, whether it's a large Frankenthaler or Kiefer or a tiny Klee or Cornell, but in a way that differs from design. Perhaps it is better to distinguish between scale, that is, the perception of sheer size (even smallness) in a work of art, and production dimensions in a printed piece, which are very often a function of the budget, the kind of product, the size of press, and other external factors. (And for video, web pages, compter graphics, etc., size is a user-defined parameter.)

The difference between art and design is in the way we look at them. Design is meant to be looked away from and art to be looked at and into. Design graces our lives with the aesthetic presentation of useful and beneficial things, and art graces us with representations of things to ponder and perceive. Art and design are closely related but nonetheless separate. It is a good thing to keep them straight.
©1998 Michael Brady. First published in Critique Magazine 1998.
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This is original that I search in Google.
I agree with the author's point of view.
Hope to give you some new idea for your essay.

8 Jul 2010

The world of reality and dream

Welcome to The Surreal House , which is being displayed in the Barbican Art Gallery, make you into the world of reality and dream.
I love films, which is my direction for future work. Surrealist art in the film is a very important part makes the audience to imagine and put into another world of unusual. So that the exhibition features works of video art film left me a deep image. I really like the two works, such as







Meshes of the Afternoon, 1943.
Maya Deren (1917-1961)
16mm, black & white sound (optical) 15mins.
A classic of American experimental cinema, In one of the most memorable visual transpositions of the surrealist notion of ‘convulsive beauty’ the women ( played by Deren herself) throws a knife at the man whose head becomes a hole on top of his shoulders through which one can gaze at the sea and notice the flying shards of the mirror that the knife had shattered fall on the sand before being washed away by the waves. The viewer is taken on a disquieting journey rendered as the boundary between dream and reality is gradually eroded.

Jabber Wocky, 1971.
Jan Svan Kmajer (b.1934)
35mm, colour, 14mins
Spaceruns through the work of the Czech surrealist film maker, artist and writer Jon SvanKmajer like an obsession. In Jabber Wocky 1971, Lewis Carroll’s miniature nonsense epic, recited at the child’s sensibility- never far from Svankmajer’s sympathy-triumphs over the adult realm of order and Propriety Dollie’s tea parties turn cannibal feasts, malevolent objects have their fun to the rhythm of smacked bottoms and the stifling family home becomes a nest of follies. In the child’s den, no architecture can survive long wooden cities are built and collapse in an instant, while a wall of jigsaw bricks is repeatedly broken down by the film’s ‘live’ star, a black cat.




In addition to the great films of course, there are a lot of painting is also cause for concern. Such as Salvador Dali’s paintings and photography have made me an eye-opener. Some installation art works are also very worth a visit. Will let you has more in-depth understanding of Surrealism “is not a new or easier means of display, nor is it a metaphysic of poetry; it is a means toward the total liberation of the mind and of everything that resembles it …” (Declaration 1925)

4 Jul 2010

The lovers




Love is blind.
Love is mysterious.

This is my favorite oil painting in The Surreal House.

The lovers, 1928
Rene Magritte (1898-1967)

28 Jun 2010

First start




First
Introduce myself

Panda and I have come to the same place---Chengdu, Sichuan Province, China.

I studied the interior design in University.

After graduation I did an editor in a décor magazine.

Now, I enjoy the time in London.

By the way, I love pandas!